Fish and Swaps
Spell Normal

Fish and Swaps

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Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand.




 
 
AI Power Analysis
Recovery/RecursionConfidence: Medium
52± 6/ 100
Power Score
Intrinsic 52
Deck 55

Fish and Swaps — Power Evaluation

Final Score: 52 ± 6 · Confidence: Medium

  • Intrinsic: 52 · Deck: 55 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Searcher/Tutor

Why it scores here

Fish and Swaps is a real refuel: it discards one card to add two banished Fish, Sea Serpent or Aqua monsters, a net +1 card. That gain is capped by its condition, since it needs two matching monsters already banished. It has no interaction and no material value of its own. The card's 13 recorded decks, spread across 8 archetypes and led by the Ghoti partners, confirm it is a live, portable recursion piece, but that frequency is not counted as power. The high-ATK count does not apply here, because the card scores on its conversion and recursion, not its stats.

Axis scores

Axis Score Evidence
Accessibility 55 Hand-live but conditional on two banished Fish/Sea Serpent/Aqua targets; 13 decks with 92% Ghoti co-occurrence confirm real access (verified text, observed deck stat).
Combo & Conversion 50 Converts a discard into two hand cards from the banish zone, but no combo boards were recorded, so the ceiling is text-only inference (inferred).
Resource Economy 75 Discard 1, add 2 is a net +1 advantage with banish-zone refuel and no GY cost beyond the discard (verified text).
Effect & Interaction 0 No negation, removal or hand-trap reach (verified text).
Material Utility 10 A Spell card that is never material and cannot be used as a body (verified text).
Resilience & Flexibility 40 Single-copy-per-spot Spell with no redundancy and no protection once the banish targets are gone; average 1.62 copies per deck (observed deck stat, inferred).
Deck-Building Efficiency 60 Normal Spell with no garnet or lock; average 1.62 copies per deck, but the tribe-banish requirement shapes the deck (observed deck stat, inferred).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Searcher/Tutor. Intrinsic ≈ 52, Deck ≈ 55, Meta = provisional. Modifiers: Conditional garnet (tribe-banish requirement) (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Net +1 card advantage from a single discard
  • Recovers two banished tribe monsters into hand
  • Live in 13 recorded decks across 8 archetypes
  • Consistently paired with Ghoti partners

Weaknesses

  • Needs two specific banished targets to function
  • No combo boards recorded, so conversion is inferred
  • Zero interaction or resilience
  • Not a material body

Counters / choke points

  • Banish-zone hate or banish-to-hand disruption
  • Hand disruption before the discard

Best use

Recursion: refuel and recover banished tribe monsters. Decks: Ghoti, Aquaactress, White Aura, Greed, Abyss-.

Evidence & gaps

  • Verified: Discard 1 card, add 2 banished Fish/Sea Serpent/Aqua monsters to hand (card text); Spell card, no interaction or material text (card text); 13 decks, 8 archetypes, Ghoti partners at 84-92% co-occurrence (deck stat)
  • Observed: Average 1.62 copies per deck, distribution 1/2/3 (deck stat); Abyss- inclusion 66.7% typical 1 copy (usage statistics)
  • Inferred: Conditional dead-card risk when the banish zone lacks two targets; Recursion-engine role inferred from text with no combo corroboration
  • Data gaps: no combos supplied, combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited)











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