Spell
NormalFish and Swaps
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2790
Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand.
Fish and Swaps — Power Evaluation
Final Score: 52 ± 6 · Confidence: Medium
- Intrinsic: 52 · Deck: 55 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Searcher/Tutor
Why it scores here
Fish and Swaps is a real refuel: it discards one card to add two banished Fish, Sea Serpent or Aqua monsters, a net +1 card. That gain is capped by its condition, since it needs two matching monsters already banished. It has no interaction and no material value of its own. The card's 13 recorded decks, spread across 8 archetypes and led by the Ghoti partners, confirm it is a live, portable recursion piece, but that frequency is not counted as power. The high-ATK count does not apply here, because the card scores on its conversion and recursion, not its stats.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Hand-live but conditional on two banished Fish/Sea Serpent/Aqua targets; 13 decks with 92% Ghoti co-occurrence confirm real access (verified text, observed deck stat). |
| Combo & Conversion | 50 | Converts a discard into two hand cards from the banish zone, but no combo boards were recorded, so the ceiling is text-only inference (inferred). |
| Resource Economy | 75 | Discard 1, add 2 is a net +1 advantage with banish-zone refuel and no GY cost beyond the discard (verified text). |
| Effect & Interaction | 0 | No negation, removal or hand-trap reach (verified text). |
| Material Utility | 10 | A Spell card that is never material and cannot be used as a body (verified text). |
| Resilience & Flexibility | 40 | Single-copy-per-spot Spell with no redundancy and no protection once the banish targets are gone; average 1.62 copies per deck (observed deck stat, inferred). |
| Deck-Building Efficiency | 60 | Normal Spell with no garnet or lock; average 1.62 copies per deck, but the tribe-banish requirement shapes the deck (observed deck stat, inferred). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Searcher/Tutor. Intrinsic ≈ 52, Deck ≈ 55, Meta = provisional. Modifiers: Conditional garnet (tribe-banish requirement) (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Net +1 card advantage from a single discard
- Recovers two banished tribe monsters into hand
- Live in 13 recorded decks across 8 archetypes
- Consistently paired with Ghoti partners
Weaknesses
- Needs two specific banished targets to function
- No combo boards recorded, so conversion is inferred
- Zero interaction or resilience
- Not a material body
Counters / choke points
- Banish-zone hate or banish-to-hand disruption
- Hand disruption before the discard
Best use
Recursion: refuel and recover banished tribe monsters. Decks: Ghoti, Aquaactress, White Aura, Greed, Abyss-.
Evidence & gaps
- Verified: Discard 1 card, add 2 banished Fish/Sea Serpent/Aqua monsters to hand (card text); Spell card, no interaction or material text (card text); 13 decks, 8 archetypes, Ghoti partners at 84-92% co-occurrence (deck stat)
- Observed: Average 1.62 copies per deck, distribution 1/2/3 (deck stat); Abyss- inclusion 66.7% typical 1 copy (usage statistics)
- Inferred: Conditional dead-card risk when the banish zone lacks two targets; Recursion-engine role inferred from text with no combo corroboration
- Data gaps: no combos supplied, combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited)






